The leaves were created in ZBrush for iPad, then exported to the desktop version for layout and further adjustments.
After exploring several approaches for the needles, I decided to create them by modifying branches in SpeedTree.
I chose not to use a Fab asset for the grass since this project was meant to be a learning experience, and having come this far, I wanted to create everything myself. In the future, I’d likely reduce the polycount or experiment more with Nanite.
Since the road wasn’t my primary focus, I kept it simple and didn’t spend much time on it.
The road sign was a simple enough design that I decided to create it directly in Designer. The "alignment tools" were made to help me center the text and details.
After finding Chris Murphy's presentation on PCG, I decided to experiment with it to scatter my foliage.
ID Masks were used in UE5 to create color variation through a PerInstanceRandom node + Lerp.